Clocktower.fyi
Quick access to interactions (basic jinxes for now)
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Jinx
If the Philosopher gains the Bounty Hunter ability, a Townsfolk might turn evil.
Interesting Interaction
If the Demon has & uses the Philosopher ability, an in-play Townsfolk with the ability the Demon-Philosopher gained would be drunked by the Demon’s Philosopher ability. However, if/when the Boffin is drunk, poisoned, or dies, the Demon loses the Philosopher ability, so the previously Philo-drunk Townsfolk is now sober.
Note!
The functionality is pretty limited, I might add more in the future :)
This project is not affiliated with The Pandemonium Institute. All roles, content are the property of Steven Medway and The Pandemonium Institute.