Clocktower.fyi

Quick access to interactions (basic jinxes for now)

Icon for Bounty Hunter

Bounty Hunter

You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]

Jinx

An evil Townsfolk is only created if the Bounty Hunter is still in play after the Kazali acts.

If the Philosopher gains the Bounty Hunter ability, a Townsfolk might turn evil.

Interesting Interaction

The Bounty Hunter can make the Alchemist evil, going full circle to have the Minion ability go back to being used by evil.

Interesting Interaction

If the Bounty Hunter dies and is resurrected by the Al-Hadikhia (or anything else) they would be told an evil player that night. This may be the same as previously or a new evil player. If the evil player the Bounty Hunter saw dies, the Bounty Hunter sees a new player and then the previously seen player comes back to life through the Al-Hadikhia, the Bounty Hunter does not see another new player when that previously seen player dies again. (For example, BH sees X on N1. D1, X is executed, N2 BH sees Y but X is resurrected by Al-Hadikhia. D2 X is executed again. N3, BH does not get a new name, their current “known” evil player is still Y.)

Interesting Interaction

(Apprentice/Cannibal/Damsel/Philosopher/Pit-Hag/Pixie): If the Bounty Hunter dies and is resurrected by the Al-Hadikhia (or anything else) they would be told an evil player that night. This may be the same as previously or a new evil player. If the evil player the Bounty Hunter saw dies, the Bounty Hunter sees a new player and then the previously seen player comes back to life through the Al-Hadikhia, the Bounty Hunter does not see another new player when that previously seen player dies again. (For example, BH sees X on N1. D1, X is executed, N2 BH sees Y but X is resurrected by Al-Hadikhia. D2 X is executed again. N3, BH does not get a new name, their current “known” evil player is still Y.)

Interesting Interaction

A Bounty Hunter affected by a Barista 2 could learn 2 evil players in 1 night. They would learn another player when either of those 2 players died. This means the Bounty Hunter has 2 instances of their ability from that point on - when either 'client' dies, they learn a new name. It's usually a good idea to show them the same player after both 'client A' and 'client B' die, to restore the Bounty Hunter to knowing only a single player at a time from then on.

Interesting Interaction

An evil Townsfolk who dies by execution will poison the Cannibal. A Cannibal that gains the Bounty Hunter ability does not have to see a player the original Bounty Hunter saw.

Interesting Interaction

Even if they choose the Bounty Hunter on Night 1, they cannot prevent the Townsfolk being turned evil as this is a setup ability.

Interesting Interaction

The Bounty Hunter cannot see the Cult Leader as their evil player on night 1 as the Cult Leader doesn’t change alignment until the end of the night and therefore will always be good when the Bounty Hunter wakes even if they will be turning evil later tonight. The only exception to this is if the Bounty Hunter themselves causes the Cult Leader to be turned evil at setup.

Interesting Interaction

If the evil Townsfolk guesses the Damsel, nothing happens, because they are not a Minion. The guess is not used.

Interesting Interaction

Just because a Townsfolk is evil in a Bounty Hunter game, does not make that a legitimate “evil character” to show to the Dreamer, they should still see the relevant Townsfolk and a Minion/Demon token.

Interesting Interaction

Whether the Bounty Hunter is the Drunk or Marionette must be decided before a Townsfolk is woken and told that they are evil (as a result of the Bounty Hunter ability). The Drunk and Marionette also are not valid Townsfolk to be turned evil through the Bounty Hunter ability.

Interesting Interaction

Whether the Bounty Hunter is the Drunk or Marionette must be decided before a Townsfolk is woken and told that they are evil (as a result of the Bounty Hunter ability). The Drunk and Marionette also are not valid Townsfolk to be turned evil through the Bounty Hunter ability.

Interesting Interaction

The evil Townsfolk is unaffected by the Engineer, as it is not a Minion or Demon.

Interesting Interaction

Even if the Farmer is evil, it's an alive good player that becomes the Farmer.

Interesting Interaction

If the Fool is the player known to a Bounty Hunter, the Bounty Hunter will not learn another player until the Fool actually dies for good (the second time they die), as the first time a Fool dies, they “don't”.

Interesting Interaction

The Bounty Hunter being shown the Goon is not “choosing” the Goon with their ability, so are not made drunk, nor do they flip the Goon.

Interesting Interaction

The Grandmother could not learn the evil Townsfolk as their grandchild, as the ability says they learn a good player.

Interesting Interaction

The evil Townsfolk is not a Minion and doesn’t wake to choose the babysitter.

Interesting Interaction

If the Lleech picks the Bounty Hunter or the BH-evil Townsfolk as host, this does not stop a player being made evil through the BH ability – this is a [setup] ability and has already occurred.

Interesting Interaction

The evil Townsfolk is unaffected by the Magician, as it is not a Minion or Demon.

Interesting Interaction

If no execution occurs while just 3 players including the Mayor live, and the Mayor is the evil Townsfolk, evil wins.

Interesting Interaction

Would poison the evil Townsfolk – they are still Townsfolk despite being evil and therefore affected by the No Dashii ability.

Interesting Interaction

The evil Townsfolk is not a Minion or Demon, so is not shown who the evil team is when the Poppy Grower dies.

Interesting Interaction

A Professor could resurrect an evil Townsfolk.

Interesting Interaction

The Bounty Hunter could learn the Recluse as their known evil player.

Interesting Interaction

The Revolutionary may cause a good player to register falsely, resulting in the Bounty Hunter learning them.

Interesting Interaction

Also, Revolutionary pairs are decided at setup, the same time as Bounty Hunter Evil Townsfolk. As such, if the two players in the pair are good, you cannot select either of them to become the Bounty Hunter evil Townsfolk. You could pair the evil Townsfolk with a Minion or Demon, however.

Interesting Interaction

Technically can register as a Townsfolk in order to be made evil by the Bounty Hunter ability… Don't be a dick.

Interesting Interaction

An evil Townsfolk could trigger the Virgin ability.

Interesting Interaction

The evil Townsfolk still gets false information in a Vortox game.

Interesting Interaction

If a Bounty Hunter learns the Zombuul, and the Zombuul ‘dies’ for the first time, the Bounty Hunter will learn a different player despite the Zombuul still technically being alive.

Interesting Interaction

If the Demon has the Bounty Hunter ability, one Townsfolk is evil.

Interesting Interaction

The Evil Townsfolk must be in the line at setup, and the Lord Of Typhon does not necessarily have to neighbor two Minions if there is an Evil Townsfolk in play at the start of the game. However, Evil Townsfolk who enter play after setup (due to a Mez word, Philo-Bounty Hunter, etc.) do not have to be in the line, as the line itself is a setup ability.

Interesting Interaction

A sober Bounty Hunter can be shown an evil Ogre.

Interesting Interaction

The Bounty Hunter evil Townsfolk is not a Minion or Demon, so does not choose a new character.

Interesting Interaction

The Storyteller is not evil even if they have a Minion ability and therefore cannot be seen by the Bounty Hunter.

This project is not affiliated with The Pandemonium Institute. All roles, content are the property of Steven Medway and The Pandemonium Institute.