Clocktower.fyi
Quick access to interactions (basic jinxes for now)
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Jinx
If the Cannibal gains the Butler ability, the Cannibal learns this.
Jinx
If the Juggler guesses on their first day and dies by execution, tonight the living Cannibal learns how many guesses the Juggler got correct.
Jinx
If the Cannibal gains the Zealot ability, the Cannibal learns this.
Jinx
Players that die by nomination register as being executed to the Cannibal.
Interesting Interaction
If the Demon has the Cannibal ability, they gain the ability of the recently killed executee (on top of their Demon ability). If an evil player (not the Boffin) is executed, the Demon’s Cannibal ability is poisoned, but their Demon ability remains sober and healthy. If the Demon gains an ability (via their Cannibal ability) that could cause the Demon’s alignment to change, the Demon gains this ability but cannot turn good due to this ability.
Interesting Interaction
If a good Ogre is executed, the Cannibal gains the Ogre ability, wakes to pick a player, and becomes the alignment of that player. They are not told their alignment. The next time a player dies to execution, the Cannibal loses the Ogre ability but stays the alignment of the player they chose for the rest of the game. If an evil Ogre is executed, the Cannibal is poisoned due to the Cannibal's ability.
Interesting Interaction
An evil Townsfolk who dies by execution will poison the Cannibal. A Cannibal that gains the Bounty Hunter ability does not have to see a player the original Bounty Hunter saw.
Note!
This project is not affiliated with The Pandemonium Institute. All roles, content are the property of Steven Medway and The Pandemonium Institute.