Clocktower.fyi

Quick access to interactions (basic jinxes for now)

Icon for Ogre

Ogre

On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.

If the Recluse registers as evil to the Ogre, the Ogre learns that they are evil.

If the Pit-Hag turns an evil player into the Ogre, they can't turn good due to their own ability.

Jinx

The Spy registers as evil to the Ogre.

Jinx

The Demon cannot have the Ogre ability.

Interesting Interaction

The Ogre becomes the alignment of their chosen friend regardless of any drunkenness or poison.

Interesting Interaction

A sober Bounty Hunter can be shown an evil Ogre.

Interesting Interaction

If a good Ogre is executed, the Cannibal gains the Ogre ability, wakes to pick a player, and becomes the alignment of that player. They are not told their alignment. The next time a player dies to execution, the Cannibal loses the Ogre ability but stays the alignment of the player they chose for the rest of the game. If an evil Ogre is executed, the Cannibal is poisoned due to the Cannibal's ability.

Interesting Interaction

If a good Ogre says the Mez word, they turn evil and learn that they are now evil. If an evil Ogre says the Mez word, nothing happens, and a good player may still say the word and turn evil.

Interesting Interaction

The Spy does not see which player the Ogre selected, but may see the Ogre's alignment.

Interesting Interaction

The Widow does not see which player the Ogre selected, but may see the Ogre's alignment.

This project is not affiliated with The Pandemonium Institute. All roles, content are the property of Steven Medway and The Pandemonium Institute.