Clocktower.fyi
Quick access to interactions (basic jinxes for now)
Courtier
Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
Jinx
If the Summoner is drunk on the 3rd night, the Summoner chooses which Demon, but the Storyteller chooses which player.
Jinx
If the Vizier loses their ability, they learn this. If the Vizier is executed while they have their ability, their team wins.
Interesting Interaction
Screwing with a good Townsfolk’s ability for 3 days and 3 nights? Don’t mind if we do!
Interesting Interaction
Even if they choose the Bounty Hunter on Night 1, they cannot prevent the Townsfolk being turned evil as this is a setup ability.
Note!
The functionality is pretty limited, I might add more in the future :)
This project is not affiliated with The Pandemonium Institute. All roles, content are the property of Steven Medway and The Pandemonium Institute.