Clocktower.fyi
Quick access to interactions (basic jinxes for now)
Summoner
You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Jinx
If the Summoner is in play, the Clockmaker does not receive their information until a Demon is created.
Jinx
If there is an Alchemist-Summoner in play, the game starts with a Demon in play, as normal. If the Alchemist-Summoner chooses a player, they make that player a Demon but do not change their alignment.
Jinx
If the Poppy Grower is alive when the Summoner acts, the Summoner chooses which Demon, but the Storyteller chooses which player.
Jinx
The Marionette neighbors the Summoner. The Summoner knows who the Marionette is.
Jinx
The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
Jinx
The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
Jinx
If the Summoner is drunk on the 3rd night, the Summoner chooses which Demon, but the Storyteller chooses which player.
Jinx
If the Engineer removes a Summoner from play before that Summoner uses their ability, the Summoner uses their ability immediately.
Jinx
If the Summoner turns a dead player into the Zombuul, the Storyteller treats that player as a Zombuul that has died once.
Jinx
The Summoner may choose a player to become the Pukka on the 2nd night.
Jinx
If the Summoner creates Riot, all Minions also become Riot.
Jinx
If the Summoner creates Legion, most players (including all evil players) become evil Legion.
Jinx
The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
Jinx
If the Preacher chose the Summoner on or before the 3rd night, the Summoner chooses which Demon, but the Storyteller chooses which player.
Jinx
If the Summoner creates a Lord of Typhon, the Lord of Typhon must neighbor a Minion. The other neighbor becomes a not-in-play evil Minion.
Interesting Interaction
As called out in the almanac, if the Summoner is drunk or poisoned on night 3, the good team wins.
Interesting Interaction
If the Barber dies while there is no Demon, nothing happens.
Interesting Interaction
If the Engineer chooses to change the Demon while there is no Demon in play, there is no effect.
Interesting Interaction
Ouch. That's not a good time. That's a drunk Summoner, a Goon that turns evil and an evil team, including that Goon, that immediately loses (all assuming the Summoner is the first to select the Goon that night).
Interesting Interaction
This is a potentially massively unfun combination, so think incredibly carefully before putting these both on a script together.
Interesting Interaction
It's worth thinking carefully before putting Summoner in a Revolutionary game that's being played for accessibility reasons.
Note!
This project is not affiliated with The Pandemonium Institute. All roles, content are the property of Steven Medway and The Pandemonium Institute.