Clocktower.fyi
Quick access to interactions (basic jinxes for now)
Cult Leader
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
Jinx
If the Pit-Hag turns an evil player into the Cult Leader, they can't turn good due to their own ability.
Jinx
If the Demon has the Cult Leader ability, they can’t turn good due to this ability.
Interesting Interaction
An evil Cult Leader is not a Minion or Demon, so does not choose a new character.
Interesting Interaction
The Cult Leader is always a valid target for the Steward as they don't change alignment until later in the first night.
Interesting Interaction
Cults are not votes, so the Organ Grinder does not interact with calls for cults.
Interesting Interaction
The Bounty Hunter cannot see the Cult Leader as their evil player on night 1 as the Cult Leader doesn’t change alignment until the end of the night and therefore will always be good when the Bounty Hunter wakes even if they will be turning evil later tonight. The only exception to this is if the Bounty Hunter themselves causes the Cult Leader to be turned evil at setup.
Note!
This project is not affiliated with The Pandemonium Institute. All roles, content are the property of Steven Medway and The Pandemonium Institute.