Clocktower.fyi

Quick access to interactions (basic jinxes for now)

Icon for Cult Leader

Cult Leader

Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.

If the Pit-Hag turns an evil player into the Cult Leader, they can't turn good due to their own ability.

Jinx

If the Demon has the Cult Leader ability, they can’t turn good due to this ability.

Interesting Interaction

An evil Cult Leader is not a Minion or Demon, so does not choose a new character.

Interesting Interaction

The Cult Leader is always a valid target for the Steward as they don't change alignment until later in the first night.

Interesting Interaction

Cults are not votes, so the Organ Grinder does not interact with calls for cults.

Interesting Interaction

The Bounty Hunter cannot see the Cult Leader as their evil player on night 1 as the Cult Leader doesn’t change alignment until the end of the night and therefore will always be good when the Bounty Hunter wakes even if they will be turning evil later tonight. The only exception to this is if the Bounty Hunter themselves causes the Cult Leader to be turned evil at setup.

This project is not affiliated with The Pandemonium Institute. All roles, content are the property of Steven Medway and The Pandemonium Institute.