Clocktower.fyi
Quick access to interactions (basic jinxes for now)
Pit-Hag
Each night*, choose a player & a character they become (if not-in-play). If a Demon is made, deaths tonight are arbitrary.
Jinx
A Pit-Hag can not create a Heretic.
Jinx
If a Pit-Hag creates a Damsel, the Storyteller chooses which player it is.
Jinx
If the Pit-Hag turns an evil player into the Politician, they can't turn good due to their own ability.
Jinx
If there is a spare token, the Pit-Hag can create an extra Village Idiot. If so, the drunk Village Idiot might change.
Jinx
If the Pit-Hag turns an evil player into the Cult Leader, they can't turn good due to their own ability.
Jinx
If the Pit-Hag turns an evil player into the Goon, they can't turn good due to their own ability.
Jinx
If the Pit-Hag turns an evil player into the Ogre, they can't turn good due to their own ability.
Jinx
After day 5, the Pit-Hag cannot choose Leviathan.
Jinx
The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
Jinx
If the Pit-Hag creates Riot, all evil players become Riot. If the Pit-Hag creates Riot after day 3, the game continues for one more day.
Interesting Interaction
This is a potentially massively unfun combination, so think incredibly carefully before putting these both on a script together.
Interesting Interaction
If a Vizier is created, all players immediately learn who the new Vizier is. If an extant Vizier is made into another character, there is no public indication of this.
Note!
This project is not affiliated with The Pandemonium Institute. All roles, content are the property of Steven Medway and The Pandemonium Institute.