Clocktower.fyi

Quick access to interactions (basic jinxes for now)

Icon for Pit-Hag

Pit-Hag

Each night*, choose a player & a character they become (if not-in-play). If a Demon is made, deaths tonight are arbitrary.

A Pit-Hag can not create a Heretic.

Jinx

If a Pit-Hag creates a Damsel, the Storyteller chooses which player it is.

If the Pit-Hag turns an evil player into the Politician, they can't turn good due to their own ability.

If there is a spare token, the Pit-Hag can create an extra Village Idiot. If so, the drunk Village Idiot might change.

If the Pit-Hag turns an evil player into the Cult Leader, they can't turn good due to their own ability.

Jinx

If the Pit-Hag turns an evil player into the Goon, they can't turn good due to their own ability.

Jinx

If the Pit-Hag turns an evil player into the Ogre, they can't turn good due to their own ability.

After day 5, the Pit-Hag cannot choose Leviathan.

The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.

Jinx

If the Pit-Hag creates Riot, all evil players become Riot. If the Pit-Hag creates Riot after day 3, the game continues for one more day.

Interesting Interaction

This is a potentially massively unfun combination, so think incredibly carefully before putting these both on a script together.

Interesting Interaction

If a Vizier is created, all players immediately learn who the new Vizier is. If an extant Vizier is made into another character, there is no public indication of this.

This project is not affiliated with The Pandemonium Institute. All roles, content are the property of Steven Medway and The Pandemonium Institute.