Clocktower.fyi
Quick access to interactions (basic jinxes for now)
Magician
The Demon thinks you are a Minion. Minions think you are a Demon.
Jinx
Each night, the Magician chooses a Minion: if that Minion & Lil' Monsta are alive, that Minion babysits Lil’ Monsta.
Jinx
When the Spy sees the Grimoire, the Demon and Magician's character tokens are removed.
Jinx
When the Widow sees the Grimoire, the Demon and Magician's character tokens are removed.
Jinx
If the Vizier and Magician are both in play, the Demon does not learn the Minions.
Interesting Interaction
The Minions see the Magician as the Demon, and the Demon sees the Magician as a Minion. In a Lord of Typhon game, if the Magician isn’t next to the line of evil characters, this may make the Magician obvious to the evil team. However, this can be useful - if the Magician senses that the evil team is coordinated, they’ll realize it’s a Lord of Typhon game, which can be exceptionally useful information for world-building.
Interesting Interaction
If the Magician is in play, the Storyteller should put the Kazali to sleep when waking each Minion to tell them their character has changed, then show both the Demon and the Magician during the Minion info step.
Interesting Interaction
The evil Townsfolk is unaffected by the Magician, as it is not a Minion or Demon.
Note!
This project is not affiliated with The Pandemonium Institute. All roles, content are the property of Steven Medway and The Pandemonium Institute.