Clocktower.fyi
Quick access to interactions (basic jinxes for now)
Kazali
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Jinx
An evil Townsfolk is only created if the Bounty Hunter is still in play after the Kazali acts.
Jinx
If the Kazali chooses the Goon to become a Minion, remaining Minion choices are decided by the Storyteller.
Jinx
If the Kazali chooses to create a Marionette, they must choose one of their neighbors.
Jinx
If the Kazali chooses the Damsel to become a Minion, and a Huntsman is in play, a good player becomes the Damsel.
Jinx
The Kazali can not choose the King to become a Minion if a Choirboy is in play.
Jinx
If the Kazali turns the Soldier into a Minion, the Soldier chooses which not-in-play Minion to become.
Jinx
The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
Interesting Interaction
The Kazali cannot be made drunk or poisoned on the first night, preventing their Minion choices - it acts before any drunk/poisoning characters other than the Goon (see below).
Interesting Interaction
The Kazali has to choose their Minions so that the Storyteller knows what's in play in order to give the Alchemist their ability.
Interesting Interaction
A Balloonist could be replaced by the Kazali, but because their setup effect can be duplicated by the Kazali's setup effect, this is legitimate.
Interesting Interaction
Minions waking to learn they have become Minions are not waking due to their own ability, but the Kazali's.
Interesting Interaction
Minions are informed about the Damsel after the Kazali has made all their choices. So if the Damsel is chosen by the Kazali to become a Minion, the Minions do not learn there was a Damsel in play.
Interesting Interaction
While the Lunatic ability technically requires any Demon to learn which players a Lunatikazali picked to become Minions, the Storyteller might choose not to do so.
Interesting Interaction
If the Magician is in play, the Storyteller should put the Kazali to sleep when waking each Minion to tell them their character has changed, then show both the Demon and the Magician during the Minion info step.
Interesting Interaction
If the Poppy Grower is in play, the Storyteller should put the Kazali to sleep when waking each Minion to tell them their character has changed and then run the Poppy Grower as normal.
Interesting Interaction
Unlucky Kazali! You might be one Minion down now 😉 Better pay attention during Demon Info to make sure you get told all the players you picked!
Note!
This project is not affiliated with The Pandemonium Institute. All roles, content are the property of Steven Medway and The Pandemonium Institute.