Clocktower.fyi
Quick access to interactions (basic jinxes for now)
Alchemist
You have a not-in-play Minion ability.
Jinx
The Alchemist can not have the Spy ability.
Jinx
The Alchemist can not have the Widow ability.
Jinx
If there is an Alchemist-Summoner in play, the game starts with a Demon in play, as normal. If the Alchemist-Summoner chooses a player, they make that player a Demon but do not change their alignment.
Jinx
If the Alchemist has the Vizier ability, they may only choose to execute immediately if three or more players voted, regardless of those players' alignment.
Jinx
If the Alchemist has the Boffin ability, the Alchemist does not learn what ability the Demon has.
Interesting Interaction
If the Alchemist has the Boffin ability, there are so, so many fun things you can do with it. Lots of abilities that are terrible for an evil Boffin to give the Demon are *fantastic* for a good Alchemist Boffin to give the Demon. Just don’t be too mean - this is a game, after all!
Interesting Interaction
The Kazali has to choose their Minions so that the Storyteller knows what's in play in order to give the Alchemist their ability.
Interesting Interaction
If the Minion whose ability the Alchemist has comes into play, the Alchemist gains a new ability instead.
Interesting Interaction
The Alchemist ability counts as being in play when the Storyteller is choosing which ability to gain.
Interesting Interaction
The Bounty Hunter can make the Alchemist evil, going full circle to have the Minion ability go back to being used by evil.
Note!
This project is not affiliated with The Pandemonium Institute. All roles, content are the property of Steven Medway and The Pandemonium Institute.