Clocktower.fyi
Quick access to interactions (basic jinxes for now)
Poppy Grower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Jinx
If the Poppy Grower is in play, Minions don't wake together. They are woken one by one, until one of them chooses to take the Lil' Monsta token.
Jinx
If the Poppy Grower is in play, the Spy does not see the Grimoire until the Poppy Grower dies.
Jinx
If the Poppy Grower is in play, the Widow does not see the Grimoire until the Poppy Grower dies.
Jinx
If the Poppy Grower is alive when the Summoner acts, the Summoner chooses which Demon, but the Storyteller chooses which player.
Jinx
When the Poppy Grower dies, the Demon learns the Marionette but the Marionette learns nothing.
Interesting Interaction
Great for an Alchemist Boffin, not so much otherwise.
Interesting Interaction
The Demon does not learn the Minions, but the Lord of Typhon knows that at least both of their neighbors are Minions, and can coordinate with the two players sitting directly next to them.
Interesting Interaction
If the Poppy Grower is in play, the Storyteller should put the Kazali to sleep when waking each Minion to tell them their character has changed and then run the Poppy Grower as normal.
Interesting Interaction
The evil Townsfolk is not a Minion or Demon, so is not shown who the evil team is when the Poppy Grower dies.
Note!
This project is not affiliated with The Pandemonium Institute. All roles, content are the property of Steven Medway and The Pandemonium Institute.