Clocktower.fyi

Quick access to interactions (basic jinxes for now)

Icon for Marionette

Marionette

You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]

The Marionette neighbors a Minion, not the Demon. The Marionette is not woken to choose who takes the Lil' Monsta token, and does not learn they are the Marionette if they have the Lil' Monsta token.

When the Poppy Grower dies, the Demon learns the Marionette but the Marionette learns nothing.

Jinx

The Marionette does not learn 3 not in-play characters. The Demon learns an extra 3 instead.

If the Marionette thinks that they are the Balloonist, +1 Outsider might have been added.

Jinx

The Marionette does not learn that a Damsel is in play.

If the Demon has a neighbor who is alive and a Townsfolk or Outsider when the Plague Doctor dies, that player becomes an evil Marionette. If there is already an extra evil player, this does not happen.

If the Marionette thinks that they are the Huntsman, the Damsel was added.

The Marionette neighbors the Summoner. The Summoner knows who the Marionette is.

Jinx

If the Kazali chooses to create a Marionette, they must choose one of their neighbors.

Interesting Interaction

If a player chooses Marionette with the Hatter ability, you should tell them they're a good character and tell the Demon they are the Marionette. There may also be a future jinx for the Marionette.

Interesting Interaction

Despite having drawn a blue token, the Marionette is not a valid player for the Steward to learn.

Interesting Interaction

Whether the Bounty Hunter is the Drunk or Marionette must be decided before a Townsfolk is woken and told that they are evil (as a result of the Bounty Hunter ability). The Drunk and Marionette also are not valid Townsfolk to be turned evil through the Bounty Hunter ability.

This project is not affiliated with The Pandemonium Institute. All roles, content are the property of Steven Medway and The Pandemonium Institute.